![]() When a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. Neutral delegates are added by the global events, representing the wishes and trends of society. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for 3 generations in advance.Īt the heart of this is the political arena of the Terraforming Committee. ![]() Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
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